How to use Cheat Codes with the ePSXe Emulator
Making use of CodeBreaker and Gameshark cheat codes using gameshark cheat codes with the ePSXe emulator is very simple! Select the game you wish to play and start the emulator. When you’re done playing, quit the emulator like it were closing your program (use the X on the upper right-hand corner) and it’ll shut down the screen, but not the entire emulator.
If you’ve done it correctly (it’s simply clicking the”X”) you’ll be presented with the ePSXe box like the one displayed in the screen shot below and the same box you saw prior to selecting the game you’d like to play. Use the toolbar located at the top, select Options and scroll down to Cheat codesas like the screen image below.
Enter Cheat Codes to open an additional box, which is located in the opposite screen shown below. The boxes will appear empty until you click the download button at the lower right-hand edge of your box. If you’re connected to the internet, it will download all the stored cheat codes for your game. ….
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Remember that These aren’t all the cheats that are available, but those that the author has taken time to include. If you’d like to add additional cheats to this list, then keep studying!
The process of adding cheats adding cheats to your ePSXe emulator is quite easy. The first step is to locate the folder you have the emulator stored in. It might be located in My Documents or under My Programs depending on the folder you saved it in. You can see it below my copy is located in Downloads as it’s the location I stored it.
Within the ePSXe folder, there’s a folder called cheats. Open that folder and you’ll be able to see text files inside. If you’re the first time playing this section you’ll only find only one text file that’s the one associated that is associated with that game in which you’re currently playing. If you’ve hit ‘Download’ for several games will see numerous text files. In this situation you can sort them by Date changed to find your game.
The way that these files are organized is based on the game’s ID that was created when the game was released. There are two kinds of games you might recognize, NTSC commonly refers to games designed specifically for the USA or America. While PAL is commonly used to describe games designed specifically for UK as well as European countries. In general, PAL games come with multiple languages settings, while NTSC games are only available in English.
Below, I’ve included an overview of the various types and what they refer to.
SCUS (NTSC) Sony Created USA
(NTSC) Sony Licence USA: (NTSC) Sony Licence USA
SCES(PAL) (PAL) Sony Created Europe
SLES (PAL) Sony Licence Europe
If you are unable to determine which game you’d like adding codes for, your best method of determining it instead of sorting it according to Date Modified is searching for the SCUS, SCES, SLUS, or SLES as well as the number. This will let you know which game it is associated with.
If you’ve worked the whole thing out, let’s discuss the final stage of the process: how to include your code in the code list in the ePSXe. The first step is to double click on the notepad file that corresponds to your game . This will open the code list.
Take note of the format the codes in this document use…
#Name of Code
0000000 0000
#Name of Code
0000000 0000
If you want to include your own codes in this list, it is recommended to use the same format. In the screenshot displayed above, you’ll notice that these codes highlighted ones I personally added. The rest of the codes were provided from the game when I clicked the Download button, which we’ve talked about earlier.
Simple enough, right? The final step is the most important aspect of all… After you’ve uploaded your codes to your Notepad document and then saved it – DO NOT DOWNLOAD after you’ve entered your codes Then click DOWNLOAD! It will erase the codes you’ve added to the file and will redownload your default selection. In order for the game updated with the updated codes, quit the game completely, then start it up again. Your updated codes will be displayed.
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