Best Arena 5 Decks: Spell Valley | Clash Royale Guides
Hey everyone, Excalibur’s return with a new tutorial on building the top Clash Royale Arena 5 Decks.
This guide is aimed at players with less than 1400 trophies who want to move over Arena 5 and Spell Valley. If you need to improve in the game, are an inexperienced player, or need to improve your basic skills, you can read. You can find some useful tips for professional players.
Clash Royale Arena 5 Deck Guide
Choosing a Win Condition
The selection of a winning condition is extremely crucial.
If you need help to understand what a win condition is (win-con short) is, it’s the one you have in your hand that will explode your opponent’s tower. It must have good health and low to moderate damage, and it must be able to climb to the top often.
Select an option that threatens structures to ensure you get certain damage to the tower.
There’s a great selection of winning conditions to pick from:
Truthfully, you’ll still be able to keep pushing. In the past, Ice Wizard and Princess were the only Legendaries. Being able to acquire a Legendary Card was extremely rare. 1 in 10,000 Silver Chests included the legendary.
Many players didn’t own one legendary card; however, they did get to an upper level of the ladder (around 3000 trophies at the time.)
If you want to win, pick a condition from the above deck and add the card to your collection.
Selecting cards to help your winning condition
The next step is to select. Next, you’ll choose a Support card that either aids your win conditions to climb the tower or securely protects your tower.
Support cards usually could be healthier and can be destroyed by spells quickly. For instance, a Wizard can die from Poison, Fireball, and Lightning. The Wizard’s task is to defend against an enormous push and, once safe, in a win-condition and then cut off the tower.
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Select 2 support cards out of the options in the list below.
I would suggest that you pick at least one massive card for damage control, such as Wizard, Night Witch, Hunter, Musketeer, or Bomber, as well as one a fly troop like Baby Dragon, Mega Minion, Minions, or at the very least, something that attacks the air, such as Archers as well as Minion Horde.
Additionally, if your winning situation is very expensive (like Golem), pick low-cost support cards such as Bomber + Archer. Night Witch is extremely compatible with Golem when you have her unlocked.
Breathing your Spells
Spells play an important component in gameplay.
It is easy to use spells to move forward as they offer great versatility and flexibility on offense and defense.
Find the best value from the tower of your opponent. Do you have the ability to damage or kill anything else around the tower using spells? This is referred to as spell value. You can attack your opponent’s tower along with his Skeleton Army or Minions and also get spell value.
The Wizard isn’t able to be able to stand up to Lightning. If your opponent’s support creates problems for your Lavahound to be affected, you can BZZT it by using the Lightning. Many spells have a unique mechanic as well. Poison can cause damage over time, and Lightning only targets the highest hit points. In the meantime, Tornado pulls everything together.
You’ll need to select the mild spell to handle crowds and choose a strong spell to cause constant damage to towers (with the bonus of taking out those supporting them).
Choose a light spell.
Choose a heavy spell.
Get a Tank Killer
The name is enough to describe it. Tank Killers destroy the win conditions of your opponent. They’re extremely damaging to moderate or high levels of health and have an odd mechanism that makes it impossible to use them as a win condition.
For instance, Mini P.E.K.K.A. is an excellent tank killer. He has great health, good damage, and is also cheap. However, he’s easily disoriented and has a low hitting rate, making it difficult to hit the ceiling.
You can pick from a variety of tank killers to pick from. Could you choose any of them?
If you’ve chosen a costly win-con, I’d suggest going with a lower-cost winner such as Mini P.E.K.K.An as well as Hunter.
Make the most of your victory!
I cannot emphasize the importance of building!
There are two types of buildings: passive and active. Active buildings can shoot down the troops of your adversaries, and passive structures spawn troops that kill your enemies.
Splanks!
The final card from the deck is the Splanks.
Splank is a mix of a water-based tank and a troop equipped with high health, moderate damages as well as an attack that is splash.
You’ve only got 2 Splanks that still need to be unlocked: Baby Dragon and Valkyrie.
Select the Splank best suited to your or. You should take it if you’re fortunate enough to carry one of the Baby Dragons. It is a flyer, has area splashes, and could tank several cards.
Alternatively, you could change the lower-cost support card to an e-bike card, such as Skeletons Goblins, Spear Goblins, etc.
Cycle cards are named this because they’re cheap, will cycle your deck quickly, and allow you to lay on more win conditions in a row.
Based on the win conditions mentioned above, I’ll send you the decks for each.
The deck does not have an extremely powerful spell, but it’s still effective against large swarms. You can combine Valkyrie and Baby Dragon to defend well and change the location where Barrel appears. For more information about this, watch The O.J.’s Tricky Barrel video.
Golem Deck
This is an extremely offensive deck. However, you’ll need an item called the Night Witch to play it, as her job is indisputable. If you don’t own or haven’t got the Night Witch, you can use the regular Witch and the Mini P.E.K.K.A.
Lavahound Deck
One of the best LavaHound decks designed for lower ladders. If you’re fortunate enough to get the fiery card, use it! Start pushing from the back, and help your Lavahound using Baby Dragon and Minions.
Miner Deck
God Tier Miner deck for lower arenas. Place the Miner before Minions, Skeleton Army, Witch, whatever! Make use of the Hunter to defend. If you want to attack quickly, Try Miner + Poison which is a great combination.
The first of the guides I’m working on in this series is The best arena 5 decks in every Arena available in this game! Guides for Arena between 6 to 13 will be released soon.
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